// create shipType horizLoc vertLoc pathName startAngle speed formationRow formationCol

500 waitEmptyRowCol 4 135
0 create crestBlueSniper 20 top zeroPath invert 270 .5 4 135

500 waitEmptyRowCol 4 135
0 create crestBlueSniper 20 top zeroPath invert 270 .5 4 135

500 waitEmptyRowCol 4 135
0 create crestTeal 20 top zeroPath invert 270 .5 4 135

500 waitEmptyRowCol 4 135
0 create crestTeal 20 top zeroPath invert 270 .5 4 135


//90 create greeninsectboss 70 top zeroPath 270 .5 1 0
//0 create greeninsectboss 60 top zeroPath 270 .5 2 90











